TNT #11 - How to Play Eternal War
Mastering the Battlefield: A Guide to Playing Eternal War with OG and Hells
My Fellow Duck Fam,
Are you ready to battle?
Get a sneak peek at the rules and start strategizing for your victory. Don't let your duck army fall behind - start training now!
(…or reading, there’s a lot, you’ve been warned!)
LDG!!!
— Chicken Jr.
P.S. We are not duck fam on the battlefield… Hells all the way!!!!!
In this Issue
How to Play Eternal War
Reminders
From the Community 🦆
How to Play Eternal War
Eternal War is a strategy game where two teams of ducks fight against each other to win. Each team has three ducks of different hierarchies, each with different attack and defense abilities, weapons, and powers. The game is played by selecting a duck to attack and defend, rolling dice, and using powers if available. The game ends when one team defeats all the ducks on the other team.
Each team is made up of a total of three ducks of different hierarchies.
OG Side:
Royal Army (Level 1)
Angel or Zombie (Level 2)
Upside Duck (Level 3)
Hell Side:
Horseduck (Level 1)
Demon (Level 2)
Upside Duck (Level 3)
Each duck has the following attributes:
Attack (1-99)
Determine the number of dice you are going to have to be able to attack when it is your turn.
By default all ducks start with one and the amount is increased by one every 20 attack points
Defense (1-99)
Determine the amount of dice that you are going to have to be able to defend when your duck is attacked.
By default all ducks start with one and the amount is increased by one every 20 defense points
Heroicness/Evilness
Increases the chances of having better cast dice to attack and defend.
Weapon
The weapons produce different damage depending on their rarity and the level of the duck in question.
*Opensea may not reflect actual rarity as there are ducks of certain types that have not yet been revealed.
To clarify, the rarest weapon for a horseduck will be inferior to the least rare for a demon.
Power
Not all ducks have powers, but those that do can use it only once during each game.
The powers are as follows:
Shield: Cannot be attacked next turn
Freeze: Does not let a user participate in the next turn
Magic: Injures all opponents partially
Healing: Partially heals everyone on the team
Thief: Steals an opponent's power
Kamikaze: Blows up and takes an opponent
Almighty: Activate any power you want
How is it played?
The designation of who starts playing is random.
The initial player must select the duck with which to attack and the duck that will be attacked.
If the duck has a super power, it can be used by pressing the "Super Power" button.
Pressing the attack button will open a pop up in which the attacker will roll the dice first and then the defending one.
The number of times the attacker will hit the defending player depends on the number of attack dice that are greater than the defense dice in order from highest to lowest as long as the number is equal, in case the attacker has more dice will compare the following with the defender's last die.
The amount of damage from each hit will be determined by the weapon the attacker possesses.
Once the turn is over, the roles are reversed.
The game ends when a team loses its team members.
Join Discord to See Examples in Announcements
Have Questions, join Discord and ask the mods in the Pond channel
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